Ammo (Weapons)

Optional Rule: Ammo as an Aspect

 * Ammo becomes an Aspect for any weapon that uses ammunition.
 * As long as your gun has Ammo, you can shoot it.
 * If you invoke your gun’s Ammo, it destroys the aspect and doesn’t cost a fate point, but otherwise has the same effect as invoking any other aspect (that is, a +2 or a reroll).
 * In addition, if your gun is capable of spraying an area, you can invoke your gun’s Ammo to attack everyone in a zone. This uses up your gun’s Ammo aspect just like invoking it normally, but doesn’t get you the +2 or reroll.
 * When your gun runs dry, you can try to reload it.
 * When you reload your gun, you’re creating a special advantage on it, trying to put the Ammo aspect back on the gun.
 * Passive opposition for reloading is usually Mediocre (+0), but might be higher depending on the situation.
 * If you fail, something prevented you from reloading.
 * If you tie, you reload your gun but you’ve left yourself exposed or vulnerable; someone else gets a boost they can use against you.
 * If you succeed, you’ve reloaded. You now have Ammo.
 * If you succeed with style, you reload and get a boost.